Table: Monk Levelīonus feat, flurry of blows, stunning fist, unarmed strikeįast movement, maneuver training, still mind The monk’s class skills are Acrobatics ( Dex), Climb ( Str), Craft ( Int), Escape Artist ( Dex), Intimidate ( Cha), Knowledge (history) ( Int), Knowledge (religion) ( Int), Perception ( Wis), Perform ( Cha), Profession ( Wis), Ride ( Dex), Sense Motive ( Wis), Stealth ( Dex), and Swim ( Str). Starting Wealth: 1d6 × 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. Role: Monks excel at overcoming even the most daunting perils, striking where it’s least expected, and taking advantage of enemy vulnerabilities. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. For the truly exemplary, martial skill transcends the battlefield-it is a lifestyle, a doctrine, a state of mind.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |